[WIP] Tirpitz battleship
2 participants
[WIP] Tirpitz battleship
Ven 18 Jan - 17:21
Tirpitz battleship
3D model and textures from World of Warships.
Screenshot taken from WoWS game.
_________
W O R K - A L R E A D Y - D O N E
1./ 3D WORK
* SHIP :
- re-scaled (970 %) and flipped on X-axis.
- detached many parts from the ship to make them destroyable (masts, boats ...) or movable (rudder, propellers, guns ...)
- edge splitted the big elements of the hull and superstructures.
Edge splitted hull in Wings3D.
- - - -
* GUNS :
- re-scaled, and flipped on X-axis
- centered on their axis of rotation
- splitted into several moving parts (cradle and barrel)
- edge splitted nearly all the 3D parts
2./ SEA FOLDER
* .DAT :
- imported all the original textures, only the biggest ones stay out of the .dat file (to avoid the game to crash).
- placed nodes for guns (linked in the .eqp file)
WIP ....
3./ TEXTURES
- converted all the textures from .dds to .tga files : 67 original textures + 100 optional textures for the three additional skins.
4./ LIBRARY FOLDER
* .DAT :
- placed guns, with their different mobile parts with a corrected rotation axis.
* .SIM :
- added the historical parameters for the guns.
_________
T O - D O - L I S T
// SEA FOLDER
* .DAT :
- add the missing 3D parts
- place working propellers and rudder (with correct rotation axis).
- finish to add and placed the guns' nodes.
- add nodes for lookouts crew.
* .SIM :
- create the ship's .sim file with accurate historical data.
- calculate all the possible angles of fire from all the guns placed on the ship.
* .VAL : correct the effects.
* .ZON :
- create damage boxes and collision spheres to the main hull.
- create damage boxes and collision spheres to the different destroyable parts.
- fixe ship's hitpoints and armor level.
* create the picture for the recognition manual in two different versions.
* write the logs with historical data in english, french and german.
// LIBRARY FOLDER
* Add the missing guns.
* .ZON : create damage boxes for the different guns.
The ship in game.
_________
C R E D I T S
- (1) Wargaming.net for the awesome 3D model made for World of Warships.
- (2) "Hunter01" who released the 3D model and textures on Pack 3D Models ( https://p3dm.ru/files/boat/9900-tirpiz-1942.html ).
- (3) "EdeIweisse" who created the additional skins ( https://forum.worldofwarships.com/topic/56530-mod-kriegsmarine-mods-skins-graf-spee-hans-lody-added/ ).
- (4) "Gap" who separated the main 3D file into several smaller files, and re-UV-mapped a part of the hull which was broken.
- (5) "skwas" for his wonderful Silent Hunter 3ditor (S3D) tool which makes so many new mods possible ( http://s3d.skwas.com/ - http://www.subsim.com/radioroom/showthread.php?t=119571 ).
- (6) NavWeaps for technical data on the guns ( http://www.navweaps.com/Weapons/WNGER_Main.php ).
- (7) KBismarck.com for technical data and historical informations ( http://www.kbismarck.com ).
.
3D model and textures from World of Warships.
Screenshot taken from WoWS game.
_________
W O R K - A L R E A D Y - D O N E
1./ 3D WORK
* SHIP :
- re-scaled (970 %) and flipped on X-axis.
- detached many parts from the ship to make them destroyable (masts, boats ...) or movable (rudder, propellers, guns ...)
- edge splitted the big elements of the hull and superstructures.
Edge splitted hull in Wings3D.
- - - -
* GUNS :
- re-scaled, and flipped on X-axis
- centered on their axis of rotation
- splitted into several moving parts (cradle and barrel)
- edge splitted nearly all the 3D parts
2./ SEA FOLDER
* .DAT :
- imported all the original textures, only the biggest ones stay out of the .dat file (to avoid the game to crash).
- placed nodes for guns (linked in the .eqp file)
WIP ....
3./ TEXTURES
- converted all the textures from .dds to .tga files : 67 original textures + 100 optional textures for the three additional skins.
4./ LIBRARY FOLDER
* .DAT :
- placed guns, with their different mobile parts with a corrected rotation axis.
* .SIM :
- added the historical parameters for the guns.
_________
T O - D O - L I S T
// SEA FOLDER
* .DAT :
- add the missing 3D parts
- place working propellers and rudder (with correct rotation axis).
- finish to add and placed the guns' nodes.
- add nodes for lookouts crew.
* .SIM :
- create the ship's .sim file with accurate historical data.
- calculate all the possible angles of fire from all the guns placed on the ship.
* .VAL : correct the effects.
* .ZON :
- create damage boxes and collision spheres to the main hull.
- create damage boxes and collision spheres to the different destroyable parts.
- fixe ship's hitpoints and armor level.
* create the picture for the recognition manual in two different versions.
* write the logs with historical data in english, french and german.
// LIBRARY FOLDER
* Add the missing guns.
* .ZON : create damage boxes for the different guns.
The ship in game.
_________
C R E D I T S
- (1) Wargaming.net for the awesome 3D model made for World of Warships.
- (2) "Hunter01" who released the 3D model and textures on Pack 3D Models ( https://p3dm.ru/files/boat/9900-tirpiz-1942.html ).
- (3) "EdeIweisse" who created the additional skins ( https://forum.worldofwarships.com/topic/56530-mod-kriegsmarine-mods-skins-graf-spee-hans-lody-added/ ).
- (4) "Gap" who separated the main 3D file into several smaller files, and re-UV-mapped a part of the hull which was broken.
- (5) "skwas" for his wonderful Silent Hunter 3ditor (S3D) tool which makes so many new mods possible ( http://s3d.skwas.com/ - http://www.subsim.com/radioroom/showthread.php?t=119571 ).
- (6) NavWeaps for technical data on the guns ( http://www.navweaps.com/Weapons/WNGER_Main.php ).
- (7) KBismarck.com for technical data and historical informations ( http://www.kbismarck.com ).
.
- gap72
- Messages : 30
Date d'inscription : 26/07/2018
Localisation : Palermo
Re: [WIP] Tirpitz battleship
Dim 27 Jan - 13:00
Well done Kendras! Very nice model and good import by you. In case you missed it, I sent you an e-amail with the corrupted model parts completely redone
Re: [WIP] Tirpitz battleship
Jeu 31 Jan - 14:15
gap72 a écrit:Well done Kendras! Very nice model and good import by you. In case you missed it, I sent you an e-amail with the corrupted model parts completely redone
Thank you very much !
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