GUILVINEC
Mar 20 Nov - 16:53
Gap has finished to create Guilvinec (there is still few work to do about the fresnel lens (not fully textured).
I have already finished to convert it for SH3 :
- re-scaled (10%)
- inverted on X-axis
- edge-splitted (was not easy...)
- specific files created for a land unit.
This lighthouse will be also used for french harbours' red and green lighthouses.
For example, here at Brest on the (new) jetty :
I have already finished to convert it for SH3 :
- re-scaled (10%)
- inverted on X-axis
- edge-splitted (was not easy...)
- specific files created for a land unit.
This lighthouse will be also used for french harbours' red and green lighthouses.
For example, here at Brest on the (new) jetty :
- gap72
- Messages : 30
Date d'inscription : 26/07/2018
Localisation : Palermo
Re: Harbours' lighthouses
Sam 8 Déc - 21:54
Very nice, but we need to get some dirt on that texture, as it is it looks too clean. The material needs some rework too: too reflective, good for the metal tower and the glass, but not for the massonry tower
- gap72
- Messages : 30
Date d'inscription : 26/07/2018
Localisation : Palermo
Re: Harbours' lighthouses
Sam 8 Déc - 22:09
And here's the Fresnel lens with the non-UV mapped and non-essential faces removed:
https://www.mediafire.com/file/2wl39o23xz2cpwd/Fresnel_lens.zip/file
https://www.mediafire.com/file/2wl39o23xz2cpwd/Fresnel_lens.zip/file
Re: Harbours' lighthouses
Lun 10 Déc - 17:30
gap72 a écrit:Very nice, but we need to get some dirt on that texture, as it is it looks too clean. The material needs some rework too: too reflective, good for the metal tower and the glass, but not for the massonry tower
For now, I'm not working on this project, but good remarks. About dirt on the texture, maybe... but another work for you...
gap72 a écrit:And here's the Fresnel lens with the non-UV mapped and non-essential faces removed:
https://www.mediafire.com/file/2wl39o23xz2cpwd/Fresnel_lens.zip/file
Thank you ! I will see that ASAP. Did you rescale it for SH3 world ?
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